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Joined 10 months ago
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Cake day: August 26th, 2023

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  • and in rust’s case sometimes even how to fix it

    Then there’s C with “segmentation fault”

    1. You are comparing compiler-generated errors and runtime errors
    2. Rust can trigger segmentation fault and bus error too.
    3. GCC’s error messages are very detailed, sometimes can contain suggested solutions.

    For example if I will try to compile helloworld without including stdio.h, gcc will warn implicit declaration of functionprintf(by default, almost everyone make it error with -Werror=) and will suggest note: include ‘<stdio.h>’ or provide a declaration of ‘printf. And runtime error reports are as good as programmer makes them, no matter language program was written in.

    I am spoiled by core dumps(although rust technically has them too).

    Also in context of kernel, it will print stack trace and (if used) will kexec into another kernel that can make core dump or continue working.



  • No framework will make FSM for you. Managing state of web ui is not as hard as managing state of game.

    Using TCP for networking? Loss, retransmit, lag, you’re dead. Using UDP for networking? Loss, desync, you’re dead. Sending full game state? Congestion, loss, lag, dead. Doing sync right, but still pushing too much data? Congestion, loss, lag, dead. Also keeping on server you need not only track game state, but what game state client confirmed to receive.